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lost_odyssey

The Bad With The Good

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Aug. 14th, 2009 | 08:46 pm
posted by: sammy_h in lost_odyssey

We all love Lost Odyssey, there's no doubting it. But what about the game disappointed you, or could stand for improvement?

For me it was the difficulty level. The first two bosses were a true pain in my ass. It was shocking to experience bosses that tricky so early into the game. And from there the bosses were a piece of cake - waaaaaaaaaay too easy. Even when I came to do the side quest bosses, I didn't have a problem. As for the hardest boss, the one in the Temple of Enlightenment, he was also a push-over.

And don't get me started on Gongora >.>

I decidely love the story to death and only 'like' the game. Due to the ease it takes to play, it tends to feel more like an interactive story.

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Comments {2}

Jimmy

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from: riddle_holic
date: Aug. 15th, 2009 07:46 am (UTC)
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Gongora was way to easy for a final boss.

I was really hoping that in the game you would visit the Immortal's world. I still want to know more about it, and the mysterious voice that was calling them back.
I wonder if they originally had a different ending planned out for the game.

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mosritheel

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from: meadowlark_nous
date: Aug. 21st, 2009 04:30 pm (UTC)
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Haven't played to the end but Sarah fucked me off in that game-- it's all going good story-wise then suddenly it gets cheesy as /hell/ the instant she appears. Other than her cool outfit and the whole 'can kick ass just with her brain and a poxy staff' thing, she really felt unnecessary. How incredible, and tragic, would it have been if Kaim was left lonely, with only the anchor of his grandchildren as family? He'd have to bond with the rest of the team, protect them more because they'd all be given room to be closer, be more of a part of them instead of separated into 'Kaim and his wifeykins and [un]happy family etc' then the other little groups. etcetc

She seemed so generic and boring. Kaim could have known the king of Gohtza, and we knew shitloads of cool stuff about his past relationships, she's not the cherry on topppp. And to top it all off, she turned it into a musical for about ten minutes. Why. Whyyyyy. She really set the plot off-balance for me.

And yeah, I agree about the fluctuating difficulty-- I noticed it, but it didn't spoil it for me. Also I guess the whole 'level grinding' thing doesn't count as a downside because that's just a negative side effect of most rpgs, but I still hate that I know every inch of the Spirit Temple just from having to level grind there.

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